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3.3 3.3 VDP1

VDP1 controls the sprite.
】 Drawing is much faster than conventional systems, and the number of sprites in the horizontal direction is no longer limited, so more sprites (characters) can be displayed. You can also display polygons as an application of sprites.

System configuration

VRAM and two frame buffers are connected to VDP1 (Figure 3.2). VRAM drawing commands are set from the CPU via the SCU.
∙ VDP1 reads drawing commands from VRAM and writes drawing data to the frame buffer (draws). Information that controls drawing is set in the internal system register of VDP1. The drawn frame buffer data is displayed on the TV via VDP2, which controls image display.

Figure 3.2 VDP1 system configuration


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