No | items | specifications | Remarks |
1 | Texture parts display | ・ Standard sprite (Normal sprite, horizontal 8 to 504 dots, vertical 1 to 255 dots) / Expanded / reduced sprite (Any size can be specified in vertical and horizontal 1 dot units) , Deformed sprite (4 Vertex coordinates can be specified freely) | Vertical upside down and left-right inversion is possible for all sprites |
2 | Non texture Parts display | ・ Rectangle polygon ・ Polyline ・ Line | If two adjacent vertices are set to the same coordinate, Triangle polygon and polyline are possible |
3 | Color Calculation | -Translucent parts ・ Half Brightness ・ Shadow ・ Mesh ・ Gouraud Shading | Gouraud Shading and Translucent or Half Brightness |
4 | Drawing method | Double frame buffer method (The entire frame buffer plane can be enlarged, reduced, rotated, and modified. Frame buffer erase range and erase data can be specified. Write local coordinates can be set. Rectangular area Clipping can be specified.) | |
5 | simultaneous color depth | 16,64,128,256, 32768 colors | 16,64,128,256 colors at high resolution |
6 | Memory capacity | ・ VRAM 4Mbit (For character generation and various tables) ・ Frame buffer 2Mbit x 2 sides (Both can be used as bitmaps. One of them is displayed) | |