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● Screen capture function
This is a function that imports moving images played back in MPEG to the main system. With this function, moving images played back in MPEG can be handled as sprites, used as texture data, displayed with VDP1 and VDP2 functions, and multiple videos can be played.
Since the amount of MPEG video data is 50 times the amount of data from a CD and the transfer speed is faster than that from a CD buffer, it can also be used for high-speed rewriting of texture data.

● High-definition still function
This function displays a high-resolution still image of 704 dots x 480 dots. Full-color high-definition images cannot be displayed on the main system side (up to 352 x 240 dots for full-color), but using the high-definition still image function, images with the maximum number of colors of Saturn can be displayed.

● Pause function, Freeze function
The pause function is a function that freezes a video at an arbitrary frame, allowing slow playback and frame-by-frame playback.
The freeze function is a function that stores movies in arbitrary frames (image memory), and can be played back with flash.

Branch playback function
In MPEG, compressed image data can be stored in the CD buffer memory, so you can play movies even during a CD seek (track search). Therefore, even if you jump to a movie on another track, it will not be a static screen like LD and will continue to play the movie. The branch playback function enables branch playback where the branch point cannot be determined in MPEG. You can also "loop playback" that repeats the same video.


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