Table 3.33 Megadrive 3-button pad data format when connected to Sega Tap
bit3 | bit2 | bit1 | bit0 |
|||
Right | Left | Down | ||||
Start | A TRG | C TRG | B TRG |
∙ Right, Left, Down, Up, Start, A TRG, C TRG, and B TRG are 0 when the button is pressed.
(b) Mega Drive 6 Button Pad
Table 3.34 shows the data format of Mega Drive 6-button PAD when connected to Sega Tap.
Table 3.34 Mega Drive 6 Button Pad Data Format with Sega Tap Connected
bit3 | bit2 | bit1 | bit0 |
|||||||
Right | Left | Down | ||||||||
Start | A TRG | C TRG | B TRG |
|||||||
MODE | X TRG | Y TRG | Z TRG |
* Right, Left, Down, Up, Start, A TRG, C TRG, B TRG, MODE, X TRG, Y TRG, Z TRG are 0 when the button is pressed.
(c) Sega Mouse
Table 3.35 shows the data format of Sega Mouse when connected to Sega Tap.
Table 3.35 Sega Mouse Data Format when Sega Tap is Connected
bit3 | bit2 | bit1 | bit0 |
|||||||||||
Y Over | X Over | Y Sign | X Sign |
|||||||||||
Start | Middle | Right | ||||||||||||
XD7 | XD6 | XD5 | ||||||||||||
XD3 | XD2 | XD1 | ||||||||||||
YD7 | YD6 | YD5 | ||||||||||||
YD3 | YD2 | YD1 |
Y Over, X Over 0: X or Y data is valid. : 1: Data overflows. (Over 255) Y Sign, X Sign 0: The data of X, Y is a positive value. * 1: X and Y data are negative values.