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(a) Megadrive 3 button pad
Table 3.33 shows the data format of the Megadrive 3-button PAD when connected to Sega Tap.

Table 3.33 Megadrive 3-button pad data format when connected to Sega Tap
Up
bit3
bit2
bit1
bit0
Right
Left
Down
Start
A TRG
C TRG
B TRG

∙ Right, Left, Down, Up, Start, A TRG, C TRG, and B TRG are 0 when the button is pressed.

(b) Mega Drive 6 Button Pad
Table 3.34 shows the data format of Mega Drive 6-button PAD when connected to Sega Tap.

Table 3.34 Mega Drive 6 Button Pad Data Format with Sega Tap Connected
Up
bit3
bit2
bit1
bit0
Right
Left
Down
Start
A TRG
C TRG
B TRG
MODE
X TRG
Y TRG
Z TRG

* Right, Left, Down, Up, Start, A TRG, C TRG, B TRG, MODE, X TRG, Y TRG, Z TRG are 0 when the button is pressed.

(c) Sega Mouse
Table 3.35 shows the data format of Sega Mouse when connected to Sega Tap.

Table 3.35 Sega Mouse Data Format when Sega Tap is Connected
Left
XD4
XD0
YD4
YD0
bit3
bit2
bit1
bit0
Y Over
X Over
Y Sign
X Sign
Start
Middle
Right
XD7
XD6
XD5
XD3
XD2
XD1
YD7
YD6
YD5
YD3
YD2
YD1

Y Over, X Over 0: X or Y data is valid.
: 1: Data overflows. (Over 255)
Y Sign, X Sign 0: The data of X, Y is a positive value.
* 1: X and Y data are negative values. 


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