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■ Parts

Parts are classified as follows.

Table 1.1 Parts classification
 Classification 
 Part Name 
 Function 
 How to define 
 Parts 
 Texture Parts 
 Standard Sprite 
 Character, 
Vertical Upside Down, Left / Right Reverse,
 1 Vertex and Reading Direction 
 Rectangular Sprite 
 Character, 
Vertical Up / Down, Left / Right Reverse,
Scale, Stretch
 2 vertices and readout direction, or 
Fixed point and width and readout direction
 Transform Sprite 
 Character, 
Vertical Upside Down, Left / Right Reverse,
Scale, Stretch,
Rotate , Twist
 4 vertices and readout direction 
 Non-textured parts 
 Polygon 
 Rectangle, 
Fill inside
 4 vertices 
 Polyline 
 Rectangle 
 4 vertices 
 Line 
 Line 
 Start and end 


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