Return to previous page Return to menu Go to next page

Located in bits 2-0 of the drawing mode word
+ 04H. When Gouraud shading is specified, the Gouraud shading address is specified.
⿟ Set the Gouraud shading table start address / 8H to the start address of the command table + 1CH.

Gouraud shading process
In the Gouraud shading table, specify RGB change data of 4 points (2 lines) of the part. Data interpolated between 4 points for each RGB is added to the original color of the part.
* Each RGB value takes a value between 00H and 1FH, so add the complemented RGB data minus 10H to the original color of the part. For example, if the RGB value is 10H, keep the original color, if it is 00H, it will be -10H, if it is 1FH, it will be + 0FH. If the value after operation is less than 00H, it will be 00H, and if it will be greater than 1FH, it will be 1FH.
The relationship between Gouraud shading table setting values ​​and correction values ​​is shown below.

Table 5.3 Relationship between Gouraud Shading Table Settings and Correction Values ​​
 table setting value 
 correction value for original data  
 table Setting value 
 correction value for original data  
00H
−10H
10H
0
01H
−0FH
11H
 + 01H 
02H
−0EH
12H
 + 02H 
03H
−0DH
13H
 + 03H 
04H
−0CH
14H
 + 04H 
05H
−0BH
15H
 + 05H 
06H
−0AH
16H
 + 06H 
07H
−09H
17H
 + 07H 
08H
−08H
18H
 + 08H 
09H
−07H
19H
 + 09H 
0AH
−06H
1AH
 + 0AH 
0BH
−05H
1BH
 + 0BH 
0CH
−04H
1CH
 + 0CH 
0DH
−03H
1DH
 + 0DH 
0EH
−02H
1EH
 + 0EH 
0FH
−01H
1FH
 + 0FH 

¡Real Gouraud shading only changes the brightness, but this method changes the RGB, so the hue changes depending on the case.
∙ To prevent the hue from changing, define each position for each point of RGB defined in the Gouraud shading table to the same value. This will apply a white goo.
∙ Lines, polylines, and polygons are processed for non-textured colors, and sprites are processed for characters referenced in the character pattern data or color lookup table.


Return to previous page Return to menu Go to next page