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■ Character reading direction

Character reading direction can be specified. With this specification, you can flip the character upside down and horizontally.

Character read direction bit: character read direction (Dir), command table start address + 00H, bits 5 and 4
Specify the reading direction of the character pattern. You can instruct upside down, upside down, or upside down.
When bit 5 is 0, the vertical (Y) direction is drawn as it is without flipping up and down. When 1, it is drawn upside down.
∙ When bit 4 is 0, left and right are not reversed, and the horizontal (X) direction is drawn as it is. When 1, it is drawn with the left and right reversed.
∙ When both bits 4 and 5 are 0, the character pattern is drawn without inversion. When both bits 4 and 5 are 1, drawing is performed with the top and bottom and left and right reversed.
∙ For characters other than sprites, fix the character reading direction to 00B.

 Dir 
 Reverse processing 
Y
X
 0 
 0 
 Do not flip 
 0 
 1 
 Flip horizontally 
 1 
 0 
 Flip vertically 
 1 
 1 
 It will be flipped up, down, left and right. TD>

Figure 6.4 Character reading direction


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