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- Specify the user clipping enable bit and the clipping mode. Specifies whether user clipping is outside or inside in clipping mode.
- Mesh enabled, end code disabled, transparent pixel disabled. Set MSB on for shade or window processing in VDP2.
- Set the color mode that defines the character pattern. When the color mode is the color bank mode, specify the color bank. In lookup table mode, define the color lookup table address divided by 8H.
- Specifies color calculation. Color calculation is effective in RGB mode. Specify Replace if you do not want to perform color calculation. When performing Gouraud shading processing, specify the Gouraud shading address table divided by 8H. Gouraud shading is effective in RGB mode.
- The character pattern table address is divided by 8H and defined in CMDSRCA. Define the horizontal and vertical character sizes defined in the character pattern table in CMDSIZE. Define the horizontal size divided by 8.
- The upper left coordinate of the drawing area is the vertex (A) (CMDXA, CMDYA), the upper right coordinate is the vertex (B) (CMDXB, CMDYB), the lower right coordinate is the vertex (C) (CMDXC, CMDYC), Define the lower left coordinate as vertex (D) (CMDXD, CMDYD). Since the positional relationship between the four vertices is arbitrary, you can draw by specifying scaling (scale), expansion / contraction, rotation, and twist by specifying vertex (A), vertex (B), vertex (C), and vertex (D). The You can also flip it upside down or horizontally.
- Supplement: If two vertices are set to the same coordinate, the sprite is drawn as a triangle. If 4 vertices are set to the same coordinates, the sprite is drawn with 1 pixel.
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