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Color calculation bit: color calculation bit, bits 2 to 0

 bit 
 Function 
 2 
 Gouraud shading enable bit 
 1 
 Original picture 1/2 valid bit 
 0 
 Base 1/2 valid bit 

- 
- 
- 
- 
- 
 Color Calculation 
 Underground 
MSB
 Original Picture 
 Background 
 Types of Color Operations 
 Available modes 
 bit 2 
 1 
 0 
 Original 
 Background 
0
0
0
 1 
 0 
 replace 
 Unlimited 
 Unlimited 
0
0
1
0
0
1 
 Do not rewrite 
 No restrictions 
 Unlimited 
 1 
 0 * 1 
 1/2 
 shadow 
 RGB 
0
1
0
 1/2 
 0 
 half luminance 
 RGB 
 Unlimited 
0
1
1
0
1
0 
 replace 
 RGB 
 Unlimited 
 1 
 1/2 
 1/2 
 half translucent 
 RGB 
1
0
0
 Gouraud 
 0 
 Gouraud shading 
 RGB 
 Unlimited 
1
0
1
-
-
 Setting prohibited (Do not set) 
-
-
1
1
0
 Golow 1/2 
 0 
 Gouraud shading + half brightness * 2 
 RGB 
 Limit None 
1
1
 1 
 0 
 Gouraud 
 0 
 Gouraud shading 
 RGB 
 Unlimited 
 1 
 Golow 1/2 
 1/2 
 Gouraud shading + translucent * 3 
 RGB 

[Note]-: Don'tcare 
  Original picture: Pixel data to be drawn with sprite or non-texture 
  Base: Pixel data already drawn in the frame buffer 
  * 1: Refer to the original picture (transparent pixel end code). 
  * 2: After the Gouraud calculation, the data subjected to saturation processing is reduced to 1/2. 
  * 3: After the Gouraud calculation, add the background to the saturated data to make 1/2. 

MSB on bit: MON (MSB on), bit 15

 MON 
 Process 
 0 
 Do not change the MSB of the pixel data in the frame buffer. 
 1 
 Set MSB of pixel data in frame buffer to 1 


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