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xxLOG Superposition logic
0OR
1AND
[Note] The bit name xx is N0, N1, N2, N3, R0, SP, RP, or CC.

When the window enable bits of W0, W1, and SW are all 0, setting this bit to 0 makes the entire screen not a window valid area, and setting it to 1 makes the entire screen a window valid area.

Window enable bit (for W0) : W0 enable bit
(N0W0E, N1W0E, N2W0E, N3W0E, R0W0E, SPW0E, RPW0E, CCW0E)
∙ Specify whether to use the normal window W0 for each screen.

N0W0E 1800D0H Bit 1 NBG0 in transparency window (Or RBG1)
N1W0E 1800D0H Bit 9 For NBG1 (or EXBG)
N2W0E 1800D2H Bit 1 Transparency processing window for NBG2
N3W0E 1800D2H Bit 9 Transparency processing window for NBG3
R0W0E 1800D4H Bit 1 Transparency processing window for RBG0
SPW0E 1800D4H Bit 9 For transparent processing window sprites
RPW0E 1800D6H Bit 1 For rotation parameter window
CCW0E 1800D6H Bit 9 For color operation window

xxW0E Process
0 Do not use W0 window
1 Use W0 window
[Note] The bit name xx is N0, N1, N2, N3, R0, SP, RP, or CC.

Window enable bit (for W1) : W1 enable bit
(N0W1E, N1W1E, N2W1E, N3W1E, R0W1E, SPW1E, RPW1E, CCW1E)
∙ Specify whether to use the normal window W1 for each screen.


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