| N0W1E | 1800D0H | Bit 3 | Transparency processing For window NBG0 (or RBG1) |
| N1W1E | 1800D0H | Bit 11 | For NBG1 (or EXBG) |
| N2W1E | 1800D2H | Bit 3 | Transparency processing window for NBG2 |
| N3W1E | 1800D2H | Bit 11 | Transparency processing window for NBG3 |
| R0W1E | 1800D4H | Bit 3 | Transparency processing window for RBG0 |
| SPW1E | 1800D4H | Bit 11 | For sprites in transparency window |
| RPW1E | 1800D6H | Bit 3 | For rotation parameter window |
| CCW1E | 1800D6H | Bit 11 | For color operation window |
| xxW1E | Process |
| 0 | Do not use W1 window |
| 1 | Use W1 window |
| N0SWE | 1800D0H | bit 5 | NBG0 in transparency window (Or RBG1) |
| N1SWE | 1800D0H | Bit 13 | For NBG1 (or EXBG) in the transparency window |
| N2SWE | 1800D2H | Bit 5 | Transparency processing window for NBG2 |
| N3SWE | 1800D2H | Bit 13 | Transparency processing window for NBG3 |
| R0SWE | 1800D4H | Bit 5 | Transparency window for RBG0 |
| SPSWE | 1800D4H | Bit 13 | For transparency window sprites |
| CCSWE | 1800D6H | Bit 13 | For color operation window |
| xxSWE | Process |
| 0 | Do not use SW window |
| 1 | Use SW window |
When using the sprite window, set the sprite window enable bit (SPWINEN) in the sprite control register to 1.