Table 9.2 Selection of sprite priority number register
| Priority bit | Selected priority number register | ||
| PR2 | PR1 | PR0 | |
| 0 | 0 | 0 | Sprite register 0 (1800F0H bit 2 ~ 0) |
| 0 | 0 | 1 | Sprite register 1 (1800F0H bit 10 ~ 8) |
| 0 | 1 | 0 | Sprite register 2 (1800F2H bit 2 ~ 0) |
| 0 | 1 | 1 | Sprite register 3 (1800F2H bit 10 ~ 8) |
| 1 | 0 | 0 | Sprite register 4 (1800F4H bit 2 ~ 0) |
| 1 | 0 | 1 | Sprite register 5 (1800F4H bit 10 ~ 8) |
| 1 | 1 | 0 | Sprite register 6 (1800F6H bit 2 ~ 0) |
| 1 | 1 | 1 | Sprite register 7 (1800F6H bit 10 ~ 8) |