| N0PRIN2 to N0PRIN0 | 1800F8H | Bits 2 to 0 | NBG0 (Or RBG1) |
| N1PRIN2 to N1PRIN0 | 1800F8H | Bits 10 to 8 | For NBG1 (or EXBG) |
| N2PRIN2 to N2PRIN0 | 1800FAH | Bits 2 to 0 | For NBG2 |
| N3PRIN2 to N3PRIN0 | 1800FAH | Bits 10 to 8 | For NBG3 |
| R0PRIN2 to R0PRIN0 | 1800FCH | Bits 2 to 0 | For RBG0 |
¡The higher the priority number, the higher the display priority. When the priority number is 0, it is considered transparent and is not displayed.
For the priority number register of sprite, please refer to “ Priority number register ” in “ 9.2 Priority and color calculation ”.