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xxCCRT4xxCCRT3xxCCRT2 xxCCRT1 xxCCRT0 Color calculation ratio
Top image: Second image
0 0 0 0 031:1
0 0 0 0 130:2
0 0 0 1 029:3
0 0 0 1 128:4
0 0 1 0 027:5
0 0 1 0 126:6
0 0 1 1 025:7
0 0 1 1 124:8
0 1 0 0 023:9
0 1 0 0 122:10
0 1 0 1 021:11
0 1 0 1 120:12
0 1 1 0 019:13
0 1 1 0 118:14
0 1 1 1 017:15
0 1 1 1 116:16
1000015:17
1000114:18
1 0 0 1 013:19
1 0 0 1 112:20
1 0 1 0 011:21
1 0 1 0 110:22
1 0 1 1 09:23
1 0 1 1 18:24
110007:25
110016:26
1 1 0 1 05:27
1 1 0 1 14:28
111003:29
111012:30
1 1 1 1 01:31
1 1 1 1 10:32
[Note] N0, N1, N2, N3, R0, LC, or BK is entered in the bit name xx.

For the color calculation ratio register of sprite, please refer to “ Color calculation ratio register ” in “ 9.2 Priority and color calculation ”.


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