bit name | bit abbreviation | Address | bit | |
Special Priority Mode | N0SPRM | 1800EAH | 1,0 | For NBG0 (or RBG1) |
Special Priority Mode | N1SPRM | 1800EAH | 3,2 | For NBG1 (or EXBG) |
Special Priority Mode | N2SPRM | 1800EAH | 5,4 | For NBG2 |
Special Priority Mode | N3SPRM | 1800EAH | 7,6 | For NBG3 |
Special Priority Mode | R0SPRM | 1800EAH | 9,8 | for RBG0 |
Color calculation enable | N0CCEN | 1800ECH | 0 | For NBG0 (or RBG1) |
Color Math Enable | N1CCEN | 1800ECH | 1 | NBG1 (or EXBG) |
Color Math Enable | N2CCEN | 1800ECH | 2 | For NBG2 |
Color Math Enable | N3CCEN | 1800ECH | 3 | For NBG3 |
Color Math Enable | R0CCEN | 1800ECH | 4 | for RBG0 |
Color Math Enable | LCCCEN | 1800ECH | 5 | For LNCL |
Color Math Enable | SPCCEN | 1800ECH | 6 | For sprites |
Color calculation mode | CCMD | 1800ECH | 8 | |
Color calculation ratio mode | CCRTMD | 1800ECH | 9 | |
Extended color calculation enable | EXCCEN | 1800ECH | 10 | |
Bokeh calculation enable | BOKEN | 1800ECH | 15 | |
Bokeh screen number | BOKN | 1800ECH | 14-12 | |
Special Color Calculation Mode | N0SCCM | 1800EEH | 1,0 | For NBG0 (or RBG1) |
Special Color Calculation Mode | N1SCCM | 1800EEH | 3,2 | For NBG1 (or EXBG) |
Special Color Calculation Mode | N2SCCM | 1800EEH | 5,4 | For NBG2 |
Special Color Calculation Mode | N3SCCM | 1800EEH | 7,6 | For NBG3 |
Special Color Calculation Mode | R0SCCM | 1800EEH | 9,8 | for RBG0 |
Priority number | S0PRIN | 1800F0H | 2-0 | Sprite register 0 |
Priority number | S1PRIN | 1800F0H | 10-8 | Sprite register 1 |
Priority number | S2PRIN | 1800F2H | 2-0 | Sprite Register 2 |
Priority number | S3PRIN | 1800F2H | 10-8 | Sprite register 3 |
Priority number | S4PRIN | 1800F4H | 2-0 | Sprite register 4 |
Priority number | S5PRIN | 1800F4H | 10-8 | Sprite Register 5 |
Priority number | S6PRIN | 1800F6H | 2-0 | Sprite register 6 |
Priority number | S7PRIN | 1800F6H | 10-8 | Sprite register 7 |