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 bit name 
 bit abbreviation 
 Address 
 bit 
 

Special priority mode

 Special Priority Mode 
 N0SPRM 
 1800EAH 
 1,0 
 For NBG0 (or RBG1) 
 Special Priority Mode 
 N1SPRM 
 1800EAH 
 3,2 
 For NBG1 (or EXBG) 
 Special Priority Mode 
 N2SPRM 
 1800EAH 
 5,4 
 For NBG2 
 Special Priority Mode 
 N3SPRM 
 1800EAH 
 7,6 
 For NBG3 
 Special Priority Mode 
 R0SPRM 
 1800EAH 
 9,8 
 for RBG0 

Color calculation control

 Color calculation enable 
 N0CCEN 
 1800ECH 
 0 
 For NBG0 (or RBG1) 
 Color Math Enable 
 N1CCEN 
 1800ECH 
 1 
 NBG1 (or EXBG) 
 Color Math Enable 
 N2CCEN 
 1800ECH 
 2 
 For NBG2 
 Color Math Enable 
 N3CCEN 
 1800ECH 
 3 
 For NBG3 
 Color Math Enable 
 R0CCEN 
 1800ECH 
 4 
 for RBG0 
 Color Math Enable 
 LCCCEN 
 1800ECH 
 5 
 For LNCL 
 Color Math Enable 
 SPCCEN 
 1800ECH 
 6 
 For sprites 
 Color calculation mode 
 CCMD 
 1800ECH 
 8 
 
 Color calculation ratio mode 
 CCRTMD 
 1800ECH 
 9 
 
 Extended color calculation enable 
 EXCCEN 
 1800ECH 
 10 
 
 Bokeh calculation enable 
 BOKEN 
 1800ECH 
 15 
 
 Bokeh screen number 
 BOKN 
 1800ECH 
 14-12 
 

Special color calculation mode

 Special Color Calculation Mode 
 N0SCCM 
 1800EEH 
 1,0 
 For NBG0 (or RBG1) 
 Special Color Calculation Mode 
 N1SCCM 
 1800EEH 
 3,2 
 For NBG1 (or EXBG) 
 Special Color Calculation Mode 
 N2SCCM 
 1800EEH 
 5,4 
 For NBG2 
 Special Color Calculation Mode 
 N3SCCM 
 1800EEH 
 7,6 
 For NBG3 
 Special Color Calculation Mode 
 R0SCCM 
 1800EEH 
 9,8 
 for RBG0 

Priority number

 Priority number 
(for sprites)
 S0PRIN 
 1800F0H 
 2-0 
 Sprite register 0 
 Priority number 
(for sprites)
 S1PRIN 
 1800F0H 
 10-8 
 Sprite register 1 
 Priority number 
(for sprites)
 S2PRIN 
 1800F2H 
 2-0 
 Sprite Register 2 
 Priority number 
(for sprites)
 S3PRIN 
 1800F2H 
 10-8 
 Sprite register 3 
 Priority number 
(for sprites)
 S4PRIN 
 1800F4H 
 2-0 
 Sprite register 4 
 Priority number 
(for sprites)
 S5PRIN 
 1800F4H 
 10-8 
 Sprite Register 5 
 Priority number 
(for sprites)
 S6PRIN 
 1800F6H 
 2-0 
 Sprite register 6 
 Priority number 
(for sprites)
 S7PRIN 
 1800F6H 
 10-8 
 Sprite register 7 


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