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N0W1E
1800D0H
 Bit 3 
 Transparency processing window for NBG0 (or RBG1) 
 N1W1E 
 1800D0H 
 bit 11 
 Transparency processing window for NBG1 (or EXBG) 
 N2W1E 
 1800D2H 
 bit 3 
 Transparency processing window for NBG2 
 N3W1E 
 1800D2H 
 bit 11 
 Transparency processing window for NBG3 
 R0W1E 
 1800D4H 
 bit 3 
 Transparent processing window for RBG0 
 SPW1E 
 1800D4H 
 bit 11 
 For sprites in transparent processing window 
 RPW1E 
 1800D6H 
 bit 3 
 Rotation parameter window 
 CCW1E 
 1800D6H 
 bit 11 
 For color calculation window 

 xxW1E 
 Processing 
 0 
 Do not use W1 window 
 1 
 Use W1 window 
[Note] The bit name xx is N0, N1, N2, N3, R0, SP, RP, or CC.

Window enable bit (for SW) : SW enable bit
(N0SWE, N1SW, N2SWE, N3SWE, R0SWE, SPSWE, CCSWE)
∙ Specify whether to use the sprite window SW for each screen.

N0SWE
1800D0H
Bit 5 
 Transparency processing window for NBG0 (or RBG1) 
 N1SWE 
 1800D0H 
 bit 13 
 Transparency processing window for NBG1 (or EXBG) 
 N2SWE 
 1800D2H 
 bit 5 
 Transparency processing window for NBG2 
 N3SWE 
 1800D2H 
 bit 13 
 Transparency processing window for NBG3 
 R0SWE 
 1800D4H 
 bit 5 
 Transparent processing window for RBG0 
 SPSWE 
 1800D4H 
 bit 13 
 For sprites in transparent processing window 
 CCSWE 
 1800D6H 
 bit 13 
 For color calculation window 

 xxSWE 
 Processing 
 0 
 Do not use SW window 
 1 
 Use SW window 
[Note] N0, N1, N2, N3, R0, SP, or CC is entered in the bit name xx.

Window area bit (for W0) : W0 area bit
(N0W0A, N1W0A, N2W0A, N3W0A, R0W0A, SPW0A, RPW0A, CCW0A)
∙ Specify which of the effective areas of the normal window W0 to be used for each screen.


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