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N0W0A
1800D0H
 Bit 0 
 Transparency processing window for NBG0 (or RBG1) 
 N1W0A 
 1800D0H 
 bit 8 
 Transparency processing window for NBG1 (or EXBG) 
 N2W0A 
 1800D2H 
 bit 0 
 Transparency processing window for NBG2 
 N3W0A 
 1800D2H 
 bit 8 
 Transparency processing window for NBG3 
 R0W0A 
 1800D4H 
 bit 0 
 Transparent processing window for RBG0 
 SPW0A 
 1800D4H 
 bit 8 
 For sprites in transparent processing window 
 RPW0A 
 1800D6H 
 bit 0 
 Rotation parameter window 
 CCW0A 
 1800D6H 
 bit 8 
 For color calculation window 

 xxW0A 
 Processing 
 0 
 Enable inside W0 window 
 1 
 Enable outside W0 window 
[Note] The bit name xx is N0, N1, N2, N3, R0, SP, RP, or CC.

Window area bit (for W1) : W1 area bit
(N0W1A, N1W1A, N2W1A, N3W1A, R0W1A, SPW1A, RPW1A, CCW1A)
∙ Specify which of the effective areas of the normal window W1 to use for each screen.

N0W1A
1800D0H
Bit 2 
 Transparency window NBG0 (or RBG1) 
 N1W1A 
 1800D0H 
 bit 10 
 Transparency processing window for NBG1 (or EXBG) 
 N2W1A 
 1800D2H 
 bit 2 
 Transparency processing window for NBG2 
 N3W1A 
 1800D2H 
 bit 10 
 Transparency processing window for NBG3 
 R0W1A 
 1800D4H 
 bit 2 
 Transparent processing window for RBG0 
 SPW1A 
 1800D4H 
 bit 10 
 For sprites in transparent processing window 
 RPW1A 
 1800D6H 
 bit 2 
 Rotation parameter window 
 CCW1A 
 1800D6H 
 bit 10 
 For color calculation window 

 xxW1A 
 Processing 
 0 
 Enable inside W1 window 
 1 
 Enable W1 window outside 
[Note] The bit name xx is N0, N1, N2, N3, R0, SP, RP, or CC.

Window area bit (for SW) : SW area bit
(N0SWA, N1SWA, N2SWA, N3SWA, R0SWA, SPSWA, CCSWA)
∙ Specify which of the effective areas of the sprite window SW to be used for each screen.


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