Return to previous page Return to menu Go to next page

 WxLWE 
 Processing 
 0 
 Do not change normal window to line window 
 1 
 Make normal window line window 
[Note] 0 or 1 is entered in x of the bit name.

Line window table address bit : Line window table address bit
(W0LWTA18 to W0LWTA1, W1LWTA18 to W1LWTA1)
Specify the start address of the line window table on VRAM.

 W0LWTA18 ~ W0LWTA16 
 1800D8H 
 bits 2-0 
 for W0 
 W0LWTA15 to W0LWTA1 
 1800DAH 
 bits 15 to 1 
 for W0 
 W1LWTA18 to W1LWTA16 
 1800DCH 
 bits 2 to 0 
 for W1 
 W1LWTA15 to W1LWTA1 
 1800DEH 
 bits 15 to 1 
 for W1 

● Sprite control

Sprite color calculation condition bit : Sprite color calculation condition bit

(SPCCCS1, SPCCCS0), bits 13, 12
Specified color calculation condition for sprite.

SPCCCS1
SPCCCS0
 Article 
 0 
 0 
 (priority number) ≤ (color (Operation condition number) only 
 0 
 1 
 (Priority number) = (Color (Operation condition number) only 
 1 
 0 
 (priority number) ≥ (color (Operation condition number) only 
 1 
 1 
 The most significant bit of the color data is Only when 1 

Sprite color calculation condition number bit : Sprite color calculation condition number bit
(SPCCN2 to SPCCN0), bits 10 to 8
Specified color calculation condition number of sprite.
If the color calculation condition is that color calculation is performed only when the most significant bit of the color data is 1, this value is ignored.

Sprite color mode bit : Sprite color mode bit (SPCLMD), bit 5
Specify the sprite color mode.


Return to previous page Return to menu Go to next page