Return to previous page Return to menu Go to next page

 SPCLMD 
 Sprite color data format 
 0 
 All sprite data is in palette format only 
 1 
 Sprite data is a mixture of palette format and RGB format 

Sprite window enable bit : SW enable bit (SPWINEN), bit 4
Specify whether to use the sprite window SW.

 SPWINEN 
 Processing 
 0 
 Do not use sprite window 
 1 
 Use sprite window 

Sprite type bit : Sprite type bit (STYPE3 to STYPE0), bits 3 to 0
Specify the sprite type.

 0  
 1  
 0  
 1  
 0  
 1  
 0  
 1  
 0  
 1  
 0  
 1  
 0  
 1  
 0  
 1  
STYPE3
STYPE2
 STYPE1 
 STYPE0 
 Type 
0
0
0
 Type 0 
0
0
0
 Type 1 
0
0
1
 Type 2 
0
0
1
 Type 3 
0
1
0
 Type 4 
0
1
0
 Type 5 
0
1
1
 Type 6 
0
1
1
 Type 7 
1
0
0
 Type 8 
1
0
0
 Type 9 
1
0
1
 Type A 
1
0
1
 Type B 
1
1
0
 Type C 
1
1
0
 Type D 
1
1
1
 Type E 
1
1
1
 Type F 

Shadow control

Shadow enable bit : Shadow enable bit

(N0SDEN, N1SDEN, N2SDEN, N3SDEN, R0SDEN, BKSDEN)
Specifies whether to use the shadow function for the scroll screen and back screen in normal shadow and transparent shadow sprites.


Return to previous page Return to menu Go to next page