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N0SDEN
1800E2H
 bit 0 
 For NBG0 (or RBG1) 
 N1SDEN 
 1800E2H 
 bit 1 
 NBG1 (or EXBG) 
 N2SDEN 
 1800E2H 
 bit 2 
 For NBG2 
 N3SDEN 
 1800E2H 
 bit 3 
 NBG3 
 R0SDEN 
 1800E2H 
 bit 4 
 for RBG0 
 BKSDEN 
 1800E2H 
 bit 5 
 BACK use 

 xxSDEN 
 Processing 
 0 
 Do not use shadow function (do not add shadow) 
 1 
 Use shadow function (add shadow) 
[Note] N0, N1, N2, N3, R0, or BK is entered in the bit name xx.

Transparent shadow select bit : Transparent shadow select bit (TPSDSL), bit 8
Specify whether or not to enable sprites for transparent shadows.

 TPSDSL 
 Processing 
 0 
 Turn off transparent shadow sprites 
 1 
 Enable transparent shadow sprite 

Color RAM address offset (NBG0 to NBG3)

Color RAM address offset (RBG0, sprite)

Color RAM address offset bit : Color RAM address offset bit

(N0CAOS2 to N0CAOS0, N1CAOS2 to N1CAOS0, N2CAOS2 to N2CAOS0, N3CAOS2 to N3CAOS0, R0CAOS2 to R0CAOS0, SPCAOS2 to SPCAOS0)
Specified color RAM address offset value for sprite and each scroll screen.


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