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● Priority number (sprite 6, 7)

Priority number bit (for sprites) : Sprite priority number bit

(S0PRIN2 to S0PRIN0, S1PRIN2 to S1PRIN0, S2PRIN2 to S2PRIN0, S3PRIN2 to S3PRIN0, S4PRIN2 to S4PRIN0, S5PRIN2 to S5PRIN0, S6PRIN2 to S6PRIN0, S7PRIN2 to S7PR Specified priority number of sprite.

 S0PRIN2 ~ S0PRIN0 
 1800F0H 
 bits 2 to 0 
 Sprite register 0 
 S1PRIN2 to S1PRIN0 
 1800F0H 
 bits 10 to 8 
 Sprite register 1 
 S2PRIN2 to S2PRIN0 
 1800F2H 
 bits 2 to 0 
 Sprite register 2 
 S3PRIN2 to S3PRIN0 
 1800F2H 
 bits 10 to 8 
 Sprite register 3 
 S4PRIN2 to S4PRIN0 
 1800F4H 
 bits 2 to 0 
 Sprite register 4 
 S5PRIN2 to S5PRIN0 
 1800F4H 
 bits 10 to 8 
 Sprite Register 5 
 S6PRIN2 to S6PRIN0 
 1800F6H 
 bits 2 to 0 
 Sprite register 6 
 S7PRIN2 to S7PRIN0 
 1800F6H 
 bits 10 to 8 
 Sprite register 7 

Priority number (NBG0, NBG1)

Priority number (NBG2, NBG3)

Priority number (RBG0)

Priority number bit (for scroll screen) : Priority number bit

(N0PRIN2 to N0PRIN0, N1PRIN2 to N1PRIN0, N2PRIN2 to N2PRIN0, N3PRIN2 to N3PRIN0, R0PRIN2 to R0PRIN0)
Specify the priority number of each scroll screen.


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