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 N0PRIN2 ~ N0PRIN0 
 1800F8H 
 bits 2 to 0 
 For NBG0 (or RBG1) 
 N1PRIN2 to N1PRIN0 
 1800F8H 
 bits 10 to 8 
 NBG1 (or EXBG) 
 N2PRIN2 to N2PRIN0 
 1800FAH 
 bits 2 to 0 
 NBG2 
 N3PRIN2 to N3PRIN0 
 1800FAH 
 bits 10 to 8 
 NBG3 
 R0PRIN2 to R0PRIN0 
 1800FCH 
 bits 2 to 0 
 for RBG0 

Reserve

Color calculation ratio (Sprite 0, 1)

Color calculation ratio (Sprite 2, 3)

Color calculation ratio (Sprite 4, 5)

Color calculation ratio (Sprite 6, 7)

Color calculation ratio bit (for sprites) : Sprite color calculation ratio bit

(S0CCRT4 to S0CCRT0, S1CCRT4 to S1CCRT0, S2CCRT4 to S2CCRT0, S3CCRT4 to S3CCRT0, S4CCRT4 to S4CCRT0, S5CCRT4 to S5CCRT0, S6CCRT4 to S6CCRT0, S7CCRT4 to S7RT Specified color calculation ratio of sprite. The color calculation ratio is for 1/32 times the RGB color data.


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