;======================================================================= ; smpsys.lnk-SH Linkage Subcommand File for IP (Ver.1994-11-11) ;======================================================================= Input sys_id.obj Input .. \ .. \ segalib \ lib \ sys_sec.obj Input .. \ .. \ segalib \ lib \ sys_arej.obj Input .. \ .. \ segalib \ lib \ sys_aret.obj Input .. \ .. \ segalib \ lib \ sys_areu.obj Input .. \ .. \ segalib \ lib \ sys_aree.obj Input .. \ .. \ segalib \ lib \ sys_init.obj Input smpsys.obj STart SYSID(06002000) Output sys_ip.abs Print sys_ip.map EXIt ;====== End of file ==================================================== ;======================================================================= ; smp_id0.src-System ID for SEGA (Ver.1994-11-11) ;======================================================================= .SECTION SYSID,CODE,ALIGN=4 ; .SDATA "SEGA SEGASATURN"; 00: Hardware identifier (cannot be changed) .SDATA "SEGA ENTERPRISES"; 10: Manufacturer ID .SDATA "999999999 V1.000"; 20: Product number, version .SDATA "19941122CD-1 / 1"; 30: Release date, device information .SDATA "JTUE"; 40: Corresponding area symbol .SDATA "J"; 50: Supported peripherals .SDATA "GAME TITLE"; 60: Game name .SDATA " " ;70: .SDATA " " ;80: .SDATA " " ;90: .SDATA " " ;A0: .SDATA " " ;B0: .SDATA " " ;C0: .DATA.L H'00000000,H'00000000,H'00000000,H'00000000 ;D0: .DATA.L H'00001000,H'00000000,H'00000000,H'00000000 ;E0: .DATA.L H'06010000,H'00000000,H'00000000,H'00000000 ;F0: ; .END ;====== End of file ==================================================== ;======================================================================= ; smp_id1.src-System ID for 3rd Party (Ver.1994-11-11) ;======================================================================= .SECTION SYSID,CODE,ALIGN=4 ; .SDATA "SEGA SEGASATURN"; 00: Hardware identifier (cannot be changed) .SDATA "SEGA TP KAISHA-A"; 10: Manufacturer ID .SDATA "999999999 V1.000"; 20: Product number, version .SDATA "19941122CD-1 / 1"; 30: Release date, device information .SDATA "JTUE"; 40: Corresponding area symbol .SDATA "J"; 50: Supported peripherals .SDATA "GAME TITLE"; 60: Game name .SDATA " " ;70: .SDATA " " ;80: .SDATA " " ;90: .SDATA " " ;A0: .SDATA " " ;B0: .SDATA " " ;C0: .DATA.L H'00000000,H'00000000,H'00000000,H'00000000 ;D0: .DATA.L H'00001000,H'00000000,H'00000000,H'00000000 ;E0: .DATA.L H'06010000,H'00000000,H'00000000,H'00000000 ;F0: ; .END ;====== End of file ====================================================