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4.3 Peripheral control

Peripheral control needs to be created in line with game creation standards. The library is intelligently created to make this easy.

4.3.1 Policy

Peripheral acquisition processing is created according to the following policy for flexible response to users.

4.3.2 Method

(1) Overview

(Example)
Input
Required peripherals = 3
Peripheral ID = Digital device
Peripheral size = Digital device size

Connection status
Main unit connector 1 = Multi-tap 6P
Multi-tap connector 1 = Digital device
Multi-tap connector 3 = Analog device
Main unit connector 2 = Keyboard device
(Peripherals not connected other than above)

output
 
 Peripheral ID 
 Peripheral data 
 First 
 Digital 
 Digital format 
 Second 
 Not connected 
 Disable 
 3rd 
 Analog 
 Digital format 


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