SPR_2FrameEraseData TD> 5 |
Gouraud shading table set | SPR_2SetGourTbl | 6 |
Set lookup table | SPR_2SetLookupTbl | 7 |
Set character | SPR_2SetChar | 8 |
Release character area | SPR_2ClrChar | 9 |
Release all character areas | SPR_2ClrAllChar | 10 |
Convert Gouraud shading table number to VRAM address | SPR_2GourTblNoToVram | 11 |
Convert lookup table number to VRAM address | SPR_2LookupTblNoToVram | 12 |
Convert character number to VRAM address | SPR_2CharNoToVram | 13 |
Command write open processing | SPR_2OpenCommand | 14 |
Command writing close process | SPR_2CloseCommand | 15 |
Set local coordinates | SPR_2LocalCoord | 16 |
Set system clipping area | SPR_2SysClip | 17 |
User clipping area set | SPR_2UserClip | 18 |
Line Drawing | SPR_2Line | 19 |
Polyline Drawing | SPR_2PolyLine | 20 |
Draw Polygon | SPR_2Polygon | 21 |
Draw normal sprite | SPR_2NormSpr | 22 |
Drawing a scale sprite | SPR_2ScaleSpr | 23 |
Draw Sprite | SPR_2DistSpr | 24 |
Command Set | SPR_2Cmd | 25 |
Command drawing priority chain flush | SPR_2FlushDrawPrty | 26 |
Acquire VRAM block area (static) | SPR_2AllocBlock | 27 |
Free VRAM block area (static) | SPR_2FreeBlock | 28 |