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format void SPR_2SetLookupTbl (Uint16 lookupTblNo, SprLookupTbl * lookupTbl) Input lookupTblNo: Lookup table number LookupTbl: Lookup table Output None Function value None Function The contents of the specified lookup table are copied to the lookup table area in VRAM.
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format void SPR_2SetChar (Uint16 charNo, Uint16 colorMode, Uint16 color, Ut16 width, Uint16 height, Uint8 * char Image) Input charNo: Character number : colorMode: Color mode (b5-b3: Same as drawing mode word) Color color: Color data : Lookup table number when color mode = 1 Color Color bank code when color mode = 0, 2, 3, 4 Ignore when color mode = 5width: X size height height: Y size char charImage: Character data pointer If = 0, only the character area will be acquired. Output None Function value None Function Designated charNo character is not assigned or has already been assigned Although is , the size of the acquired area is smaller than the character size to be set In case of , calculate the character storage size and obtain the necessary blocks from the block pool. Copy to copy the character data. : Character data is copied to the same area if overwriting is possible.
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format void SPR_2ClrChar (Uint16 charNo) Input charNo: Character number Output None Function value None Function Releases the VRAM block used by the character with the specified character number.