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format void SPR_2OpenCommand (Uint16 drawPrtyFlag) Input drawPrtyFlag: Command drawing priority valid / invalid flag : SPR_2DRAW_PRTY_ON = Command drawing priority enabled : SPR_2DRAW_PRTY_OFF = Command drawing priority disabled Output None Function value None Function Sets the sprite command write start position to the top of the VRAM command area. Therefore, before calling the following series of sprite command setting routines, Routine must be called. SPR_2LocalCoord () SPR_2SysClip () SPR_2UserClip () SPR_2line () : SPR_2polyLine () SPR_2Polygon () SPR_2NormSpr () SPR_2ScaleSpr () SPR_2DistSpr () SPR_2Cmd ()
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format void SPR_2CloseCommand (void) Input None Output None Function value None Function When command drawing priority is enabled, prioritizes commands in VRAM Chain according to number. Write end sprite command and toggle VRAM area reference switch command .
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format void SPR_2LocalCoord (Sint32 drawPrty, XyInt * xy) Input drawPrty: Command drawing priority number xy: Relative coordinates of local coordinates Output None Function value None A Function Set local coordinates