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format void SPR_2DistSpr (Sint32 drawPrty, Uint16 dir, Uint16 drowMode, Uint16 color, Uint16 charNo, XyInt xy [4], Uint16 gourTblNo) Input drawPrty: Command drawing priority number dir: Character inversion instruction (b5-b4: Same as control word) : drowMode: Drawing mode (same as drawing mode word) Color color: Color code or lookup table number : For 0xffff, the color data specified in SPR_2SetChar () is set. char charNo: Character number xy [4]: 4 vertex coordinates GourTblNo: Gouraud shading table number : NO_GOUR (= 0xffff) = No Gouraud shading table specified Output None Function value None Function Draw a deformed sprite.
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format void SPR_2Cmd (Sint32 drawPrty, SprSpCmd * spCmd); Input drawPrty: Command drawing priority number : spCmd: 32-byte sprite command Output None Function value None Function Sets the specified sprite command as it is in the user command area.
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format void SPR_2FlashDrawPrty (void) Input None Output None Function value None Function When command drawing priority is enabled, prioritizes commands in VRAM Chain according to the value and clear the drawing priority management area.