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  Title  
Function specifications
  Function  
Draw deformed sprite
Function Name
SPR_2DisSpr
No
24

  format  void SPR_2DistSpr (Sint32 drawPrty, Uint16 dir, Uint16 drowMode,
  Uint16 color, Uint16 charNo, XyInt xy [4], Uint16 gourTblNo)
 Input  drawPrty: Command drawing priority number
  dir: Character inversion instruction (b5-b4: Same as control word)
:  drowMode: Drawing mode (same as drawing mode word)
 Color  color: Color code or lookup table number
:  For 0xffff, the color data specified in SPR_2SetChar () is set.
 char  charNo: Character number
  xy [4]: ​​4 vertex coordinates
 GourTblNo: Gouraud shading table number
:  NO_GOUR (= 0xffff) = No Gouraud shading table specified
 Output  None
 Function value  None
 Function  Draw a deformed sprite. 

  Title  
Function specifications
  Function  
Command set
Function Name
SPR_2Cmd
No
25

  format  void SPR_2Cmd (Sint32 drawPrty, SprSpCmd * spCmd);
 Input  drawPrty: Command drawing priority number
:  spCmd: 32-byte sprite command
 Output  None
 Function value  None
 Function  Sets the specified sprite command as it is in the user command area. 

  Title  
Function specifications
  Function  
Command drawing priority chain
Flash
Function Name
SPR_2FlushDrawPrty
No
26

  format  void SPR_2FlashDrawPrty (void)
 Input  None
 Output  None
 Function value  None
 Function  When command drawing priority is enabled, prioritizes commands in VRAM
 Chain according to the value  and clear the drawing priority management area. 


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