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 transEnd is the user callback that is called after the coordinate conversion of this cluster is completed
Specifies a routine. This callback routine is 3D connected to the cluster
Called for each object. Set to 0 if there is no callback routine. 

[Calling sequence of transStart routine] void transEnd(SprCluster *cluster, SprObject3D *object,
                            MthMatrix *worldMatrix, MthXyz *worldVertPoint);
     cluster: Local cluster table      object: 3D object table      worldMatrix: Transformation matrix to world coordinate system (3 rows by 4 columns)      worldVertPoint: Vertex coordinate value table in the world coordinate system                     (3D sprite work area definition macro                      Return when #define SPR_3NEED_WORLD_VERT is defined. )

context is a context area that the user callback routine uses for each cluster. Specify Set to 0 if not.


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