transEnd is the user callback that is called after the coordinate conversion of this cluster is completed Specifies a routine. This callback routine is 3D connected to the cluster Called for each object. Set to 0 if there is no callback routine.[Calling sequence of transStart routine] void transEnd(SprCluster *cluster, SprObject3D *object,
MthMatrix *worldMatrix, MthXyz *worldVertPoint);
cluster: Local cluster table object: 3D object table worldMatrix: Transformation matrix to world coordinate system (3 rows by 4 columns) worldVertPoint: Vertex coordinate value table in the world coordinate system (3D sprite work area definition macro Return when #define SPR_3NEED_WORLD_VERT is defined. )context is a context area that the user callback routine uses for each cluster. Specify Set to 0 if not.