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format void SPR_3GetStatus (Spr3dStatus * spr3dStatus) Input None Output spr3dStatus: 3D environment data table pointer Function value None Function Acquires the current 3D environment data.
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format void SPR_3SetSurfNormVect (SprObject3D * obj) Input None Output obj: 3D object Function value None Function Surface normal vector table by calculating normal vectors from the vertex table of the surface of the specified 3D object Set to Function . The normal vector is perpendicular to the face vertex order clockwise. It is necessary to set the surfNormK parameter of the 3D object.
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format voidSPR_3SetDrawSpeed (Sint32 hssFlag, Sint32 eosFlag, Sint32 pclpFlag) Input hssFlag: High speed shrink flag : (texture polygon drawing mode specification) : 0 = Precise priority drawing (default) 1 = Speed priority drawing : eosFlag: Sampling coordinates of the original picture texture when speed priority drawing is specified : 0 = Sampling even coordinates (default) 1 = sample odd coordinates : pclpFlag: Pre-clipping enabled / disabled flag 0 = enabled (default) 1 = Invalid Output None Function value None Function Sets the high-speed drawing mode embedded in the drawing mode of the VDP1 sprite command. High spi Refer to the VDP1 hardware manual for details on Shrink and Pre-clipping. Now,