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typedef struct SclWinscl{
/ * Address content * / * /
Uint16 win0_start [2]; / * 1800C0H Window position (W0, start point XY) * /
Uint16 win0_end [2]; / * 1800C4H window position (W0, end point XY) * /
Uint16 win1_start [2]; / * 1800C8H Window position (W1, start point XY) * /
Uint16 win1_end [2]; / * 1800CCH window position (W1, end point XY) * /
Uint16 wincontrl [4]; / * 1800D0H Window control * /
Uint32 linewin0_addr; / * 1800D8H Line window table address (W0) * /
Uint32 linewin1_addr; / * 1800DCH line window table address (W0) * /
} SclWinscl;Symbols are registered in this library as follows. If 1 is written to the global variable "SclProcess" after writing to this symbol, it will thrive in the register at the next V-Blank.
SclWinscl Scl_w_reg;
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Uint16 SclDisplayX;
Uint16 SclDisplayY;