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format void SCL_SetSpriteMode (Uint8 type, Uint8 colMode, Uint8 winMode) Input type: Sprite type SCL_SPR_TYPE0, SCL_SPR_TYPE1 ... SCL_SPR_TYPEF colMode: Color mode S SCL_PALETTE, SCL_MIX (SCL_MIX: Mixed palette and RGB) : winMode: Window mode SCL_MSB_SHADOW, SCL_SP_WINDOW Output None Function value None Function Set sprite type.
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format void SCL_SetColRamMode (Uint32 mode) Input mode: Color RAM mode SCL_CRM15_1024, SCL_CRM15_2048, SCL_CRM24_1024 Output None Function value None Function Color RAM mode is set.
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format Uint32 SCL_GetColRamMode (void) Input None Output None Function value Color RAM mode SCL_CRM15_1024, SCL_CRM15_2048, SCL_CRM24_1024 Function Acquires color RAM mode.