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format Uint8 Priority = SCL_GetPriority (Uint32 surface) Input surface: Screen type S SCL_SPR, SCL_NBG0, SCL_NBG1, SCL_NBG2, SCL_NBG3, S SCL_RBG0, SCL_RBG1, SCL_EXBG priority: priority number Output None Function value None Function Get priority.
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format void SCL_SetColMixMode (Uint32 colMixPriority, Uint8 mode) Input colMixPriority: Sprite priority number 0-7 mode mode: mode SCL_IF_FRONT, SCL_IF_EQUAL, SCL_IF_BEHIND Output None Function value None Function Sets color calculation conditions.
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format void SCL_SetColMixRate (Uint32 surfaces, Uint8 rate) Input surfaces: Screen type S SCL_SP0 | SCL_SP1 ... SCL_SP7 | SCL_NBG0 | SCL_NBG1 | S SCL_NBG2 | SCL_NBG3 | SCL_RBG0 | SCL_RBG1 | SCL_EXBG : : Multiple simultaneous specification is possible by using OR operation rate rate: rate 0-31 Output None Function value None Function Set the color calculation ratio.