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format void SCL_SetShadowBit (Uint32 enable); Input enable: Specify the screen to display the shadow. Multiple items can be specified simultaneously by OR operation. SCL_NBG0 | SCL_NBG1 | SCL_NBG2 | SCL_NBG3 | S SCL_RBG0 | SCL_RBG1 | SCL_BACK | SCL_EXBG | SCL_NON Output None Function value None Function Sets the shadow bit. Remarks A shadow sprite must be prepared in advance on the VDP1 side.
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format voidSCL_SetFrameInterval (Uint16 count) Input count: V blank interval count Output None Function value None Function Sets the number of frame change intervals. Depending on the number of intervals, it has the following meaning 0 = Frame change is in auto change mode and the number of intervals is 1. Synchronization with SCL_DisplayFrame () is not possible. 1 1 = Frame change is set to auto change mode and the number of intervals is 1. Synchronization with SCL_DisplayFrame () is possible. 0xffff = Undefined interval manual change mode. Check the end of VDP1 drawing and We will change the frame. 0xfffe = Indefinite interval manual change mode with V blank erase. VDP1 Frame change without confirming the end of drawing . Other = Constant interval manual change mode with specified number of intervals. b15 = 0: Erase light is performed. = 1: Erase light will not be performed.
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format voidSCL_DisplayFrame (void) Input None Output None Function value None Function Turn on the frame display request flag and splice by V-BLANK interrupt routine Wait for the display of and frames to complete.