・ Calculation of luminance of vertex for Goo display (optional) -Related parameter items- gourVertCount Number of vertex entries for vertex luminance calculation When 0, vertex brightness calculation is not performed VertNormal vertex normal table for vertex luminance calculation Matrix conversion matrix to viewpoint coordinate system LightVector Light source vector in the viewpoint coordinate system
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format voidMTH_PolyDataTransCheck (void) Input None Output None Function value None Function Wait until the coordinate conversion processing by DSP is completed.
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format voidMTH_Pers2D (MthXyz * p3d, MthXy * unitPixel, XyInt * p2d) Input p3d: 3D vertex coordinates of viewpoint coordinate system unit unitPixel: number of unit pixels of screen XY Output p2d: Screen 2D coordinates after perspective transformation Function value None Function From 3D by setting the screen at −1.0 with the origin of the viewpoint coordinate system as the viewpoint Perspective conversion to 2D is performed. The size of 1.0 on the screen is simply the screen XY. Corresponds to the number of pixels .