void sndCnt() { sndStart (); / * Sound system start (see above item) * / SND_ChgMap (2); / * Change sound area map * / SND_MoveData((Uint16 *)0x22005000, 0xffff, SND_KD_SEQ, 2); / * Sound data transfer (sequence) * / SND_MoveData((Uint16 *)0x22005500, 0xffff, SND_KD_TONE, 2); / * Sound data transfer (tone) * / SND_SetTlVl (15); / * Set the overall volume * / SND_StartSeq (0, 2, 5, 0); / * Sequence start * / ... }