void sndCnt()
{
sndStart (); / * Sound system start (see above item) * /
SND_ChgMap (2); / * Change sound area map * /
SND_MoveData((Uint16 *)0x22005000, 0xffff, SND_KD_SEQ, 2);
/ * Sound data transfer (sequence) * /
SND_MoveData((Uint16 *)0x22005500, 0xffff, SND_KD_TONE, 2);
/ * Sound data transfer (tone) * /
SND_SetTlVl (15); / * Set the overall volume * /
SND_StartSeq (0, 2, 5, 0); / * Sequence start * /
...
}