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1. Introduction

Normally, in order to develop a game, a person in charge of planning, programming, design, sound, etc. is required. The first three things that program managers learn first are:

 (1) Hardware features of this game machine
(2) Development environment for this game machine
(3) Basics of game programming 

In this document, sample programs will be used with an emphasis on “(3) Learning the basics of game programming”. It is easier to understand if you play several games such as Mega Drive before reading this book. The list of sample programs is easier to understand if you read the coding conventions.

Also, this program does not meet the game creation standards, so be sure to change it. For example, in this program, the controller input is in the through mode, but it is necessary to use the SMPC command.


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