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SMSL_ModeSel () Program select execution

The program selection screen as shown in Fig. 6 is displayed.
∙ Select with the top and bottom of the cross button, and run the program such as sample or game with C button.
When the program is finished, the game mode variable will be set to SELECT_MODE and the program will return.
Also, when 〈EXIT〉 is selected, the game mode variable is set to LOGO_MODE and the process returns, so the Sega logo will be displayed unconditionally.

Figure 6 Demo execution

The program selection menu is as follows.

  1. SCROLL SAMPLE
  2. SPRITE SAMPLE
  3. WINDOW SAMPLE
  4. GAME SAMPLE
  5. EASY SOUND TEST
  6. 〈EXIT〉


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