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4. Basic function program

Scroll sample

  1. BITMAP SCROLL
    Draw points, lines and boxes. (Use NBG0, Bitmap format, RGB32768 color mode)
  2. NORMAL SCROLL
    Scroll up / down / left / right. (Use NBG0, cell format, 256 color mode)
  3. LINE SCROLL
    Scroll while shaking vertically and horizontally. (Use NBG0, cell format, 256 color mode)
  4. MULTI SCROLL
    Display multiple images at the same time, giving priority to scrolling.
    (NBGO0 to 3 are used, each side cell type, 16 color mode)
  5. LINE COLOR SAMPLE
    Color calculation is performed for each line, and the translucency ratio decreases as the center of the screen is reached.
  6. ROTATE SCROLL
    Rotate the scroll vertically and horizontally. (Use RBG0, cell format 256 color mode)
  7. 〈EXIT〉

Sprite sample

  1. POLYGON TEST
  2. POLYLINE TEST
  3. TEXTURE TEST
    Rotate, enlarge and reduce polygons, polylines and textures.
    (Change the contents of the sprite structure)
  4. HENKEI TEST
    Stretch the side of the sprite. (Define 4 points and transform the texture in them)
  5. LINE TEST
    Move lines around the screen while changing colors. (Set the position of 4 points and moving speed and transform the texture in it)
  6. SHADOW TEST
    Display sprites and polygons as shadows. (Normal shadow MSB shadow is displayed, and sprite fades in and out with automatic color calculation)


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