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5. DSP effect program link

Links DSP effect programs. Select the effect you want to apply from the DSP library, set the connection method, and transfer the DSP program of the effect to the target board. Each parameter of the effect can be edited after transfer.
Since modulation-type effects use slots as modulators, the number of sounds that can be played simultaneously decreases from one to four. For details, refer to the DSP linker manual.
The reverb, echo, chorus and other modules are already in the library, so you can select and link the necessary ones. Saturn's sound system allows multiple effects to be used simultaneously, but the total cannot exceed 128 steps. For example, if the echo is 20 steps, the chorus is 22 steps, and the equalizer is 5 steps, these 3 steps will be 47 steps.
* Step is the number of instructions for each effect.

6.Sequence data creation

Composition and arrangement with the target board as sound source. The target board has 2 MIDI INs, each supporting 16 channels, up to 32 sequence tracks. For each sequence track, the VOICE number in the tone bank data can be selected and changed by MIDI program change, so naturally all 32 tracks can be set to different tone settings.

7.Convert sequence data
The song produced is finally converted to a MIDI standard file by sequencer software (PERFORMER, VISION, CUBASE, etc.), and then converted to Saturn format data for the target board by a sound simulator.
There are two types of sequence data: song data created by a MIDI sequencer, and Saturn format sequence data that can be compressed and loaded into sound memory. However, this is just the same as the decompressed MIDI data, only the difference is whether or not it is compressed.
  Caution  Regarding SE, the method of creating music is basically the same. In this development system,
  There is no difference in the production process and setting parameters between the song and SE. 

8.Simulation (real simulator function)

Transfers Saturn format sequence data (Sequence Bank Data Yes.) To the target board. The sound simulator is used to simulate the actual game, and the song and SE are played and checked (see below). Unless there is a particular problem, it reproduces exactly the same sound as if the target board was pronounced with commercially available sequencer software. At this stage, the final evaluation of the connection and balance between songs and SEs is performed, and if there are parts to be changed, each part is recreated with the tone editor, waveform editor, DSP linker, and sequencer software.

9. Installed in an actual game


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