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(5) Seamless branch
When seamless branching is performed with - CPK_EntryNext, the PCM volume and PAN will be the same as the previous movie.
When seamless branching with - CPK_EntryNext, continuous playback is possible for up to 60 minutes. Further continuous playback is not possible. Start movie playback with CPK_Start.
- When seamless branching, pre-read the movie file with an application program.
When using the - file system, the seamless branch function cannot be used.
- Seamless branch can only be performed during one movie playback.
Cannot be executed during multi-movie playback.
- (6) Multi-movie playback
- Set the PCM stream playback number to a different number for multi-movie playback.
To play multiple movies on a - CD at the same time, perform file interleaving or channel interleaving. In that case, use the stream system.
- Multi-movie playback is not possible for the same file. Please specify a different file.
- You can play up to 4 multi-movies at the same time.
- (7) Expand specified frame
- When using specified frame expansion (CPK_DecodeFrame), use a movie file with only soundless keyframes.
∙ Use the file system or stream system in the application program to load the movie file into the memory before expanding it. Use CPK_CreateMemMovie.
- (8) Use function
- Be sure to call CPK_Init at the beginning of the program.
Be sure to call CPK_VblIn within a - V blank IN interrupt.
- CPK_GetTimeScale and CPK_GetHeader should be used after reading the movie header.
- CPK_Start can only be executed once for a movie handle.
If you want to play the same movie file over and over again, create a movie handle each time.
Call - CPK_SetDecodeAddr, CPK_SetColor, CPK_SetLoadNum, CPK_SetPcmCmdBlockNo, CPK_SetPcmStreamNo before playing the movie.
After calling - CPK_Task, be sure to check whether it is the display timing with CPK_IsDispTime.
When CPK_IsDispTime returns TRUE, be sure to call CPK_CompleteDisp afterwards.
- Be sure to notify the movie file size with CPK_NotifyWriteSize for movie handles created with CPK_CreateMemMovie.
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