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★ FAQ
SEGASATURN FAQ
SBL programming
Q ) I want to match polygons and scrolls. Q ) I don't understand how to set the distance between the viewpoint and the reference point, and the distance between the viewpoint and the projection plane. Q ) If I tilt RBG too much, it will be clipped. Q ) When using 32k color and 2WORD on NBG0 side, inverted cells are not displayed correctly. Q ) The translucency that I want to apply only to SCL_SP2 also applies to SCL_SP6. Q ) Sprites flicker when applying Gouro shading. Q ) If I repeatedly define/delete SPR_2SetChar and SPR_2ClrChar, it hangs. Q ) I want to display sprites in palette format. Q ) I want to set priorities for sprites. Q ) I cannot secure more than 256 colors using the SCL_AllocColRam function. Q ) How to obtain stereo/monaural information set in multiplayer. Q ) How do I set STEREO/MONO? Q ) How to set "fade" in "SND_SetSeqVl" Q ) Loop at the end when playing PCM stream Q ) How to switch tone banks during sequence playback Q ) Please tell me how to use SND_CtrlDirMidi(). Q ) How can I set PAN to a sequence in SBL? Q ) Why does PER_LInit not return the peripheral ID? Q ) What is the description regarding multi-tap? Q ) Regarding peripheral data output. Q ) What happens if a different type of peripheral is inserted? Q ) What is peripheral size used for? Q ) What is PER_ID_MD's "Mega Drive"? Q ) A peripheral connected to the multi-tap suddenly becomes inoperable. Q ) Please tell me more about analog peripherals. Q ) When I connect an analog device to my multi-tap, it doesn't work. Q ) Will DMA_CpuResult() work properly if I call it before calling DMA_CpuMemCopy*()?
★ FAQ
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