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FAQ

SEGASATURN FAQ

SBL programming


▲VDP(1&2)

Q ) I want to match polygons and scrolls.
Q ) I don't understand how to set the distance between the viewpoint and the reference point, and the distance between the viewpoint and the projection plane.
Q ) If I tilt RBG too much, it will be clipped.
Q ) When using 32k color and 2WORD on NBG0 side, inverted cells are not displayed correctly.
Q ) The translucency that I want to apply only to SCL_SP2 also applies to SCL_SP6.
Q ) Sprites flicker when applying Gouro shading.
Q ) If I repeatedly define/delete SPR_2SetChar and SPR_2ClrChar, it hangs.
Q ) I want to display sprites in palette format.
Q ) I want to set priorities for sprites.
Q ) I cannot secure more than 256 colors using the SCL_AllocColRam function.

▲SOUND

Q ) How to obtain stereo/monaural information set in multiplayer.
Q ) How do I set STEREO/MONO?
Q ) How to set "fade" in "SND_SetSeqVl"
Q ) Loop at the end when playing PCM stream
Q ) How to switch tone banks during sequence playback
Q ) Please tell me how to use SND_CtrlDirMidi().
Q ) How can I set PAN to a sequence in SBL?

▲Peripherals

Q ) Why does PER_LInit not return the peripheral ID?
Q ) What is the description regarding multi-tap?
Q ) Regarding peripheral data output.
Q ) What happens if a different type of peripheral is inserted?
Q ) What is peripheral size used for?
Q ) What is PER_ID_MD's "Mega Drive"?
Q ) A peripheral connected to the multi-tap suddenly becomes inoperable.
Q ) Please tell me more about analog peripherals.
Q ) When I connect an analog device to my multi-tap, it doesn't work.

▲Others

Q ) Will DMA_CpuResult() work properly if I call it before calling DMA_CpuMemCopy*()?
FAQ
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