Specifically, is it necessary to recognize valid terminals for all connection situations? Isn't it okay to simply consider terminals 1 and 2 from the left end, regardless of whether they are enabled or disabled?
Or, at the very least, is it sufficient to ensure that there are no abnormal operations or runaways caused by connections?
Page (1) 2) Multi-terminal setting principles Double underlined part in the box Page (2) Start the application Double underlined part Page (3) Check for insertion/removal Double underlined partThere is no problem as long as the minimum requirements are strictly followed.
VDP2 item: 3(a) “Is the FILL bit checked?”
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"If the save function cannot be used at all. Even in this case, the user must be able to play the game at his own discretion."
It says.
If Disk1 and Disk2 contain games with different modes, or if the save function cannot be used at all, the game on Disk1 can be played, but the game on Disk2 cannot confirm the startup of Disk1 or transfer data. , the game cannot be played.
This would violate the creation standard of "user's discretion...".
Is there any way to deal with this situation?
Is it okay to display a warning message and move to the multiplayer screen if there is insufficient backup space?
Inform the user that there is not enough backup RAM.
Let the user choose whether to continue or cancel and clean up the backup RAM.
It's not user-friendly to say that you can't play the game because you don't have a backup, so assuming that you can only play the first game, it would be reasonable to say that you can play the first game.
If I try to start the game in this situation, should I treat it as if the backup data does not exist?
Or should I just ignore the connection state?
The controller is not inserted on the 1P side.
Ask the user if they want to ignore previous backup data and play.
SAMPLEDAT_00 (clear status data) SAMPLEDAT_01 (Homemade puzzle data 1) SAMPLEDAT_02 (Homemade puzzle data 2)
Or should I fundamentally change the record names for clear status data and homemade puzzle data?
The above is a method for exchanging data between multiple disks.
If you want unconditional access to and from any disk, there is no need to check your backup data.