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Graphic Tools Guide3D Editor User's Manual
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3D Editor User's Manual/Window

■Texture window

This is an explanation of the window that appears when you select "View" → "Texture List" in the main window.


■"File" menu

Performs file management such as input/output of texture files.

◆Open
Open an already saved SGT format file. If the file is already open, the texture data will automatically overwrite the portion defined in the file.

◆Save
Save the file you are currently working on in SGT format.

◆Save as another name
Give the file you are currently working on a name and save it as a separate file.

◆1~4
Four files will be displayed in order from the most recently opened or saved files.

◆Import
Open the 2D image file that will be the texture material and register it as texture data at the position of the texture number currently selected in the texture window. If texture data already exists, it will be overwritten.

◆Export
Save texture data to a 2D image file.
【dialog box】
"keep"
Select the conditions for saving texture data.
  • all
    Save all registered data.
  • selection texture
    Saves the currently selected texture.
  • ID range specification
    Specify the range of texture data to save using the texture number.

■“Edit” menu

Edit texture data such as cutting and pasting. It also displays information such as the size of texture data.

◆Restore
Cancels the previous operation. Please note that some functions cannot be canceled.

◆Cut out
Cuts the selected texture data. The cut data is stored on the clipboard.

◆Copy
Copies the selected texture data. The copied data is stored on the clipboard.
Clipboard data is also stored in DIB bitmap format, allowing you to "paste" the data into other applications.

◆Paste
Pastes the texture data stored on the clipboard to the currently selected texture number position. It is also possible to ``paste'' clipboard data stored in DIB bitmap format by other applications.

◆Delete
Erases the selected texture data.

◆Delete all
Delete all registered texture data.

◆Insert
Inserts a blank texture at the selected texture number position and rearranges it.
If you hold down the "Shift" key while specifying, you can rearrange the texture data while maintaining the relationship with the texture data that has already been applied.

◆Backspace
Delete the selected texture data and rearrange the texture data with subsequent numbers.
If you hold down the "Shift" key while specifying, you can rearrange the texture data while maintaining the relationship with the texture data that has already been applied.

◆Clearing the clipboard
Delete data stored on the clipboard.

◆Texture information
Displays information such as the size of the selected texture data.

■“Options” menu

Change the direction and size of texture data. Basic operations such as texture cutting functions are also performed here.

◆Reverse
Flips the specified texture symmetrically along the center line.
【dialog box】
"Reverse direction"
Specify the direction to flip.
  • Lateral direction
    Flip horizontally.
  • Longitudinal direction
    Flip vertically.

"Change texture"
Specify the range of texture data to be reversed.
  • selection texture
    Inverts the currently selected texture data.
  • ID range specification
    Specify the range of texture data to be inverted using the texture number.

◆Rotation
Rotates the specified texture.
【dialog box】
"Direction of rotation"
Specify the direction of rotation.
  • 90 degrees clockwise
    Rotate 90 degrees clockwise.
  • 90 degrees counterclockwise
    Rotate 90 degrees counterclockwise.
  • 180 degrees
    Rotate 180 degrees.

"Change texture"
Specify the range of texture data to be rotated.
  • selection texture
    Rotates the currently selected texture data.
  • ID range specification
    Specify the range of texture data to be rotated by texture number.

◆Size change
Changes the size of the specified texture.
【dialog box】
"size"
Specify the direction of rotation.
  • H
    Enter the changed horizontal size.
  • V
    Enter the changed vertical size
"Change texture"
Specify the range of texture data to be resized.
  • selection texture
    Changes the size of the currently selected texture data.
  • ID range specification
    Specify the range of texture data to be resized using the texture number.

"Smooth"
If the size after the change is larger than the size before the change, the jaggies will be handled so that they are not noticeable.
"200%"
Double the height and width.
"50%"
Increase the vertical and horizontal size by 0.5.

◆Cut out texture display
Displays the currently selected texture data on top of the main window. After the texture is displayed, you can freely change its size and position on the main window using the "Move Cut Texture" tool.

◆Texture cutting
Automatically generates and applies texture data to the selected polygon based on the size and position information of the currently displayed texture data for cutting.

◆Send
◆Back
◆Page forward
◆Page return
Scroll the texture list according to your purpose.

■Texture cutting function

The texture cutting function projects the selected polygon parallel to the viewing direction based on the currently displayed size and position information of the texture data for cutting. Optimization based on the vertex relative coordinate information of each projected polygon, with the assumption that the image currently displayed in the main window will not be damaged as much as possible, and that deformed sprite processing will be performed on SegaSaturn. Generates texture data.
The newly generated texture data is automatically applied to each corresponding polygon, and the result is immediately reflected in the attribute information.

【dialog box】
"size"
Specify the size of texture data to be generated.

"offset"
Select the processing method for the portion that exceeds the size of the currently displayed cutout texture data.

"Additional position"
Specify the first number to place the generated texture data. The extracted multiple texture data will be placed sequentially after the texture number specified here. If texture data already exists, it will be overwritten by the generated data.

"Smooth"
Processes the extracted texture data so that jaggies are not noticeable.

"Material Color"
The transparent pixel part of the extracted texture data is processed using the polygon color set for each face.

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Graphic Tools Guide3D Editor User's Manual
Copyright SEGA ENTERPRISES, LTD. 1997