Japanese
Graphic Tools Guide3DME User's Manual
BackForward
General purpose 3D modeling tool user's manual/2.Command


■File command

command name function
New (Ctrl+N) Creating new model data
Open (Ctrl+O) Loading existing model data
keep Saving model data (*.pof)
Save as Saving in *.MDL, *.ATA, *.MDB format (*1)
Add another window (Ctrl+W) Add another viewpoint window
Grid resizing Change the size of the square where model data is placed
Exit (Ctrl+Q) Terminating 3DME.EXE
(*1) This is the file data format required when incorporating it into a program using SGL.

■Edit command

command name function
Cancel (Ctrl+U) Redoing the last work done (UNDO)
cut out Delete selected model
copy Copy selected model
pasting Paste the model specified by "Cut" or "Copy"
Add polygon Adding square polygons
Add BOX Adding a cube
Add hexagonal prism Add hexagonal prism (composed of quadrilateral polygons)
Added octagonal prism Added octagonal prism (composed of quadrilateral polygons)
Add 4-point specified polygon Create a polygon consisting of 4 arbitrarily selected vertices
Vertex movement Move selected vertices (multiple selections possible)
cleanup Delete multiple polygons on the same plane
Vertex cleanup Unification of vertices at the same coordinates
Vertex cleanup settings Setting how many dots to clean up nearby vertices
Vertex cross (0-1-2-3) Used when a twisted polygon is created by specifying 4 points.
Vertex cross (0-2-1-3) Used when a twisted polygon is created by specifying 4 points.
Automatic group division Calculate which models exist in each grid (*2)
properties Set the scale, swap the Y and Z coordinates in 3D space, rotate the left and right axes, and set the SG3 to be read at 64x (same as the "Properties" menu that appears when you click the right mouse button)
(*2) Be sure to do this immediately before saving MDL, ATA, and MBL data.

■Selection command

command name function
Deselect Deselect selected models
Invert selection Swap selected and unselected models
PP Copy and paste selected vertices. Then move, rotate, etc.
merge Combine selected vertices into one
Edit parts Selecting this command will open a new window where you can save the pre-selected parts as independent Pof data. When using the same data multiple times, you can save the data by editing this part, then recall it and copy and paste. Note that to change the viewpoint in this window, use the rotation command for Perspective.

■Window command

command name function
attribute Set properties of selected polygons
Group edit Selected polygon
texture list Open the list of textures used for model data
Display overlapping Layer each window
Display vertically Display each window vertically
close all Close all windows
Window back color specification Set window background color

■Help command

command name function
version Show version of 3DME.EXE

■Commands such as viewpoint conversion

command name function
restore to original size Restore window to original size
move move window
resize Resize the window
minimize minimize window
maximize maximize window
close Close window
TexCheck Display the model with the texture pasted
SelectCheck Display selected part with texture
Front View from the front of the map
Top View from above the map
Right View from the right side of the map
PersPective View the map from various angles
PesPective2 Color the polygons appropriately and view them from a PersPective perspective

■Commands that appear when you click the right mouse button

■Command that appears when you select "Properties" from the menu

command name function
Scale settings Change the setting of the size of one square (unit: dot)
Y< −> Z Swap the Y and Z coordinates in 3D space
left/right axis rotation By checking, the upper right will be (0,0)
Load SG3 at 64x *.Read SG3 data at 64x scale (When reading SG3, use the same reading method as Ver1.00)


BackForward
Graphic Tools Guide3DME User's Manual
Copyright SEGA ENTERPRISES, LTD. 1997