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Graphic Tools GuideSEGA CONVERTER User's Manual
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SEGA CONVERTER User's Manual

3. About plug-in functions


Color depth: 1
Arrange the bitmap at 1 bit/pixel.
However, in the horizontal direction, there is a 1-bite boundary.
1 is displayed in black and 0 is displayed in white.

Color depth: 4
16 color index format.
Arrange RGBQUAD structures for 16 colors.
After that, place the bitmap at 4 bits/pixel.
However, in the horizontal direction, there is a 1-bite boundary.

Color depth: 8
256 color index format.
Arrange RGBQUAD structures for 256 colors.
After that, place the bitmap at 8 bits/pixel.

Color depth: 16
Direct color format.
Arrange the bitmap at 16 bits/pixel.
Each color intensity is formatted as 0b|R5|G5|B5.

Color depth: 24 (32)
Direct color format.
Arrange the bitmap at 32 bits/pixel.
Each color intensity is formatted as 8b|R8|G8|B8.

■What is a plug-in?

"SSSDK Graphics Tools" provides users with the ability to add custom functionality by calling Win32-compliant DLLs (Dynamic Link Libraries) as external functions.
This additional functionality is called a "plug-in", and the DLL that adds the functionality is called a "plug-in module".

By copying the plug-in modules to the "PlugIn" folder located at the same level as the "SSSDK Graphic Tools" executable file, you will be able to use the additional functions each module has.

■Plug-in function

There are two types of SSSDK plugin modules depending on their usage.

  1. "File I/O" module
    Input and/or output files.

  2. "Effect" module
    Apply effects such as filters to the display window.

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Graphic Tools GuideSEGA CONVERTER User's Manual
Copyright SEGA ENTERPRISES, LTD. 1997