Figure 3.12 VDP2 system configuration
No | Item | specification | remarks |
---|---|---|---|
1 | TV screen | ・Horizontal resolution | Vertical resolution 256 and 512 pins |
2 | charactor | ・Character size | Bitmap method is also possible |
3 | Normal scroll surface | ・Maximum number of simultaneous display screens: 4 | |
4 | rotating scroll surface | ・Maximum number of simultaneous display screens: 2 | When displayed on two sides, normal screen |
5 | window | ・2 normal windows | |
6 | priority | ・Programmable priority setting for each screen | |
7 | Screen processing | ・Color calculations can be performed on up to 4 screens |
Figure 3.13 Scroll and priority function
Scroll function ────┬─ Enlarge/reduce ├─ Line scroll ├─ Vertical cell scroll ├─ Mosaic processing └─ Window Priority function ──┬─ Color calculation ├─ Color offset └─ Shadow
function | Normal scroll screen | rotating scroll screen | ||||
---|---|---|---|---|---|---|
Screen 0 | Screen 1 | Screen 2 | Screen 3 | Screen 0 | Screen 1 | |
Scaling function | 1/4x ~ 256x | none | Possible at any magnification | |||
Rotation function | none | can be | ||||
Line scroll function | can be | can be | none | none | none | |
Vertical cell scrolling function | can be | can be | none | none | none | |
Mosaic processing function | can be | Yes (horizontal direction only) | ||||
Bitmap display | It can be displayed | It can be displayed | Not displayable | Not displayable | It can be displayed | Not displayable |
Number of character colors | 16 colors | 16 colors | 16 colors | 16 colors | 16 colors | 16 colors |
Figure 3.14 Mosaic pattern
◆Rotation function
Figure 3.15 Image change due to rotation axis
Figure 3.16 Image change according to screen axis
Figure 3.17 Scroll screen in cell format
512 dots horizontally x 256 dots high
Figure 3.19 Window
●Priority function
The display priority of sprites and scroll screens is determined by a 3-bit priority number. Up to eight values can be set for the sprite's priority number, one of which is specified for each character.
Figure 3.20 Priority function
Figure 3.21 Color calculation function
Figure 3.22 Inserting a line color screen
Figure 3.23 Shadow function
Figure 3.24 Blur calculation function