classification | Part name | function | Definition method | |
parts | texture parts | shaped sprite | charactor, | 1 vertex and read direction |
rectangular sprite | charactor, | 2 vertices and readout direction, or | ||
deformed sprite | charactor, | 4 vertices and readout direction | ||
non-texture parts | polygon | square, | 4 vertices | |
polyline | square | 4 vertices | ||
line | straight line | start and end points |
Figure 1.2 Regular sprite
Figure 1.3 Rectangular sprite (2 coordinates specified)
Figure 1.4 Rectangular sprite (fixed point specified)
Figure 1.5 Deformed sprite
Figure 1.6 Hole filling process