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HARDWARE ManualVDP1 User's Manual
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VDP1 User's Manual

Chapter 2 Address Map


■2.1 Address map

The address map for VRAM, frame buffer, and system registers managed by VDP1 is as follows:

The addresses described in this chapter are relative addresses unless otherwise specified. Find the absolute address by adding 5C00000H.

Figure 2.1 Address map
               *3                       
               ┌───────────┐            
               │           │*1          
               │           │            
000000H~07FFFFH│   VRAM    │            
               │   4Mbit   │            
               │           │     *2     
               ├───────────┼───────────┐
               │           │           │
               │ FrameFrame     │
080000H~0BFFFFH│ buffer 0buffer 1  │
               │  2Mbit    │  2Mbit    │
               ├───────────┼───────────┘
0C0000H~0FFFFFH│ Reserved  │            
               ├───────────┤            
               │           │            
               │           │            
               │  System   │            
100000H~17FFFFH│ register  │            
               │           │            
               │           │            
               ├───────────┤            
               │           │            
               │           │            
               │  Access   │            
180000H~1fFFFFH│prohibited │            
               │           │            
               │           │            
               └───────────┘            

Note*1
VRAM stores the following table
・Command table
・Character pattern table
・Color lookup table
・Gouraud shading table

Note*2
There are two frame buffers from 080000 to 0BFFFFH.
Only the drawing surface is accessible. Display surface is not accessible.

●VRAM


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HARDWARE ManualVDP1 User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997