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PROGRAMMER'S GUIDE

Sega Saturn CD Builder

CD Builder Script Grammar Manual

2nd edition (Ver.1.71): 1997-02-19


1. Introduction

1.1 Features
1.2 Basics
1.3 Definition of terms

2. Script overview

2.1 Disk structure and scripts
2.2 Script writing example
2.3 Script syntax rules

3. Command reference

3.1 Pseudo-instructions
3.2 Defining the disk session structure
3.3 Definition of track structure
3.4 Defining volumes
3.5 Defining the logical file structure
3.6 Definition of interleaving
3.7 IOS File Definition
3.7.1 Defining file attributes
3.7.2 Defining directory record information
3.8 Defining file source information
3.8.1 Definition of subheader information
3.8.2 Defining file placement control information
3.9 MPEG stream definition
3.10 CDDA Track Definition
3.11 Defining volume descriptor information
3.11.1 Definition of identifier information
3.11.2 Date/time information
3.11.3 Others
3.12 Boot Record Descriptor Definition

keyword index

CD Builder Script Grammar Quick Reference


CD builder script grammar supplementary explanation

1. Effect of Pack line on channel interleaving

(1) When no Pack line is specified
(2) When specifying the Pack line
(3) If you want to fill the gap

2. About relative time specification

(1) When BeginTime is specified
(2) When EndTime is specified
(3) When BeginTime, UnitSize, GapSize is specified
(4) When EndTime, UnitSize, GapSize is specified
(5) Session relative time (BeginTimeS, EndTimeS)
(6) Extent relative time (BeginTimeE, EndTimeE)
(7) File relative time (BeginTimeF, EndTimeF)

3. About the relationship between sector rate and bit rate

4. Notes on building MPEG streams

●Sector rate specification
●Channel interleaving of MPEG files and multi-DOS files
●MPEG video stream definition
●ISO11172 stream subheader 5. Script writing example
●Sample script for CD-ROM (MODE1+CD-DA) disk
-Sample script for CD-ROM XA (MODE1+MODE2+CD-DA) disc
(1).PVD definition line
(2).SVD definition line
(3).Boot record definition line
(4).File definition line
(5).File source definition line

PROGRAMMER'S GUIDE
Copyright SEGA ENTERPRISES, LTD., 1997